Tülay.

Games · People · Culture

Tülay
McNally
Tetiker

Games, inclusive design,
and creative leadership.

I work with the people and decisions that shape games. My experience spans development operations, inclusive design, and building the conditions for teams to do their best work.

20+ years in game developmentGDC Advisory BoardPatron, Safe In Our World

Selected work

My background →

Scopely · PlayForAll

Inclusive player experiences

Creating and leading PlayForAll, supporting teams with accessibility, inclusive content and culturally informed decisions.

Explore PlayForAll →

Electronic Arts

From principles to practice

As EA’s first Director of Inclusive Design & Product Development, helping embed inclusive design into production.

Explore inclusive design at EA →

BioWare · DICE

How teams make games

Leadership across QA, central development operations and studio operations, connecting people, processes and creative work.

Explore development operations →
A book in progress · Working title
Inclusive
Game
Design

Designing Player Experiences Across Access, Representation, and Connection

Tülay McNally Tetiker

Writing · A book in progress

Inclusive Game Design

How do we turn inclusive intentions into everyday development decisions?

Written for people who make games and those who shape them, my book brings together practical frameworks, production guidance and specialist perspectives.

ARC Player Needs Framework

Access

Can I play?

Representation

Am I seen and respected?

Connection

Am I welcome and valued?

More about the book

The book follows inclusive design from early concept through production and live operations. It explores representation, team culture, research, accessibility, localisation and the decisions that make this work sustainable.

Speaking & writing

Explore talks & writing →
TALK · 2021

The Power of Protagonists

Women in Games Conference

LECTURE · 2021

Electronic Arts’ Inclusive Design Framework

The Great Journey

TALK · 2013

BioWare QA — Partners in Development

Game Developers Conference

A career across
games and cultures.

With Turkish roots and a career spanning Germany, the UK, Canada, Sweden and Spain, I bring an international perspective to how games are made and experienced.

My work connects player needs, creative teams and organisational decisions. Cultural intelligence, coaching and design thinking also inform how I lead and collaborate.

Read my biography →