Speaking & writing
Ideas from the work of making games.
Talks and writing on inclusive player experiences, representation and the ways development teams work together.
Selected talks
The Power of Protagonists
Women in Games Conference
Electronic Arts’ Inclusive Design Framework
The Great Journey
BioWare QA — Partners in Development
Game Developers Conference
Writing · A book in progress
Inclusive Game Design
My book explores how inclusive intentions become everyday development decisions, from early concept through production and live operations.
At its centre is the ARC Player Needs Framework: Access, Representation and Connection. The working title is Inclusive Game Design: Designing Player Experiences Across Access, Representation, and Connection.
Get in touch
Continue the conversation.
For speaking enquiries or a conversation about the themes in these talks, email me ↗.
You can also find me on LinkedIn ↗.